codename: spacearms shortname: space arms alchemist Want to Make This: m Want to See: y Good at making This: m Short Dev-Time: n Description: reimagining/reworking of the brilliantly made Weapon Hacker Shooting for a SNES+-esque bit but 16x9 - resolution - 512 x 288 maybe? IDEA: • Descending to a planet to deal with an unknown threat • Like Weapon Hacker, the sort of ‘elemental’ components you find can be slotted into weapons (like the fire and shock options) • Weird elements without real names • Two main resources: TIME and HEALTH • TIME: Time until the catastrophe is unleashed and the site is nuked from orbit • HEALTH: Remaining health Slotting the elements into various components yields different results. • Like Weapon Hacker you have a battery controlling the amount of components that can be equipped. • UNLIKE Weapon Hacker, this battery is tied directly into your suit armor and is a shared stat, with • Therefore, you can choose to equip more things at cost to your maximum health, down to a maximum of (basic health in units tbd but probably at least 100) Item Armor Boots Gun Graviw G-force -5% Float +50% Freeze Enemies (in a radius) Entom Lava Damage -10% Air-Blast Jump +10% Set things on Fire (spreads) Metock Reaction Shock + 10% Knockback -10% Shock (stun), surface-Travel Swarld Armor Regen 1/60/sec Run Speed +10% Undo Last Hit Taken in Room Plymfia Block + 10% Stomp + 10% Damage + 25%, Speed + 25% Felfush Reflect + 5% No Crumbling Floor Split + 1, Damage -15% Random Negative Random Negative Random Negative Snedams Random Positive * 3 Random Positive * 3 Random Positive * 3 Curse Curse Curse